<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>SeeIndie</title><link>https://seeindie.com/</link><description>Practical marketing for independent game developers—through clear explanations, useful tools and experiments shared honestly.</description><item><title>When should you make your Steam page?</title><link>https://seeindie.com/blog/when-to-make-your-steam-page/</link><guid>https://seeindie.com/blog/when-to-make-your-steam-page/</guid><pubDate>Tue, 06 Oct 2026 11:00:00 GMT</pubDate><description>The usual answer is “as early as possible”, and it's only half right. Behind your release date sits a chain of Valve's own deadlines — and two things you can't take back once the page is up.</description></item><item><title>Crit Pick, three weeks of social: 453,000 views, 71 visits</title><link>https://seeindie.com/blog/crit-pick-three-weeks-of-social/</link><guid>https://seeindie.com/blog/crit-pick-three-weeks-of-social/</guid><pubDate>Mon, 05 Oct 2026 11:00:00 GMT</pubDate><description>Historical Crit Pick observations: platform views, attributed visits and search changes, with the limits of each measurement explained.</description></item><item><title>Steam festivals to year-end: which event is yours, and what it costs to join</title><link>https://seeindie.com/blog/steam-event-calendar/</link><guid>https://seeindie.com/blog/steam-event-calendar/</guid><pubDate>Fri, 02 Oct 2026 11:00:00 GMT</pubDate><description>Steam event planning for indie developers. The 2026 calendar is historical; check edition-specific deadlines and your own app eligibility.</description></item><item><title>What I check on a Steam page: the checklist I work from</title><link>https://seeindie.com/blog/steam-page-audit-checklist/</link><guid>https://seeindie.com/blog/steam-page-audit-checklist/</guid><pubDate>Tue, 29 Sep 2026 11:00:00 GMT</pubDate><description>I don't start with an opinion, I start with a list. The checks I go through on a Steam page, in the order I go through them, and the three judgement calls no checklist can make.</description></item><item><title>Search Console AI report: what indie developers can measure</title><link>https://seeindie.com/blog/search-console-ai-report/</link><guid>https://seeindie.com/blog/search-console-ai-report/</guid><pubDate>Fri, 25 Sep 2026 11:00:00 GMT</pubDate><description>What indie developers can measure in Search Console, how Google reports AI search traffic, and where attribution and visibility claims stop.</description></item><item><title>I published 263 articles in ten days. Here's what Search Console showed afterwards.</title><link>https://seeindie.com/blog/263-articles-ten-days/</link><guid>https://seeindie.com/blog/263-articles-ten-days/</guid><pubDate>Tue, 22 Sep 2026 11:00:00 GMT</pubDate><description>What happened after a large publishing sprint on Crit Pick, with the sample limits, reporting windows and unresolved explanations made clear.</description></item><item><title>Steam Playtest: what it's for, and when a demo is the better call</title><link>https://seeindie.com/blog/steam-playtest/</link><guid>https://seeindie.com/blog/steam-playtest/</guid><pubDate>Tue, 15 Sep 2026 11:00:00 GMT</pubDate><description>A Playtest is for data. A demo is for wishlists. What a Steam Playtest actually is, the two switches that catch people out, and when release override keys are the better route.</description></item><item><title>Devlogs: what they actually do for your game</title><link>https://seeindie.com/blog/devlog/</link><guid>https://seeindie.com/blog/devlog/</guid><pubDate>Thu, 10 Sep 2026 11:00:00 GMT</pubDate><description>Seven documented places a Steam update appears, five front-page rounds per game for its entire life, and the honest answer on wishlists.</description></item><item><title>Ubersuggest vs Semrush: I ran the same keywords through both, four times</title><link>https://seeindie.com/blog/ubersuggest-vs-semrush/</link><guid>https://seeindie.com/blog/ubersuggest-vs-semrush/</guid><pubDate>Tue, 08 Sep 2026 11:57:24 GMT</pubDate><description>Four historical keyword-tool comparisons: matching outputs, changed difficulty scores and the limits of applying the results to an indie game.</description></item><item><title>Semrush pricing and review 2026: what it costs, and who should actually pay it</title><link>https://seeindie.com/blog/semrush-review/</link><guid>https://seeindie.com/blog/semrush-review/</guid><pubDate>Thu, 03 Sep 2026 10:57:09 GMT</pubDate><description>Historical Semrush test observations and optional toolkit costs, with a practical question: does your studio need a paid SEO suite at all?</description></item><item><title>Ubersuggest review: is it worth it for an indie dev?</title><link>https://seeindie.com/blog/ubersuggest-review/</link><guid>https://seeindie.com/blog/ubersuggest-review/</guid><pubDate>Tue, 01 Sep 2026 10:56:50 GMT</pubDate><description>Should you buy Ubersuggest? Tested against Semrush over 125 keywords, checked on a site with no audience, with the part of the lifetime plan the pricing page buries. Three verdicts, one per experience level.</description></item><item><title>Why marketing your game feels gross</title><link>https://seeindie.com/blog/marketing-feels-gross/</link><guid>https://seeindie.com/blog/marketing-feels-gross/</guid><pubDate>Sat, 29 Aug 2026 11:00:00 GMT</pubDate><description>Making the game is fine. Posting about it is not. What the research says the cringe is actually detecting, and the three things I am not going to tell you.</description></item><item><title>What eight weeks of Crit Pick data actually show</title><link>https://seeindie.com/blog/crit-pick-eight-weeks/</link><guid>https://seeindie.com/blog/crit-pick-eight-weeks/</guid><pubDate>Thu, 27 Aug 2026 11:00:00 GMT</pubDate><description>An early Crit Pick checkpoint: cumulative search figures, uneven page results and the conclusions those observations cannot support.</description></item><item><title>Your brand SERP: what a publisher sees when they google you</title><link>https://seeindie.com/blog/brand-serp/</link><guid>https://seeindie.com/blog/brand-serp/</guid><pubDate>Tue, 25 Aug 2026 11:00:00 GMT</pubDate><description>Check what someone finds when searching for your game or studio, and make sure the correct project is easy to identify.</description></item><item><title>Your game press kit: what a journalist actually opens</title><link>https://seeindie.com/blog/game-press-kit/</link><guid>https://seeindie.com/blog/game-press-kit/</guid><pubDate>Sat, 22 Aug 2026 11:00:00 GMT</pubDate><description>A practical game press kit: clear facts, accessible assets, current links and contact details, without promising coverage or sales.</description></item><item><title>Steam Next Fest: what actually happens before, during and after</title><link>https://seeindie.com/blog/steam-next-fest/</link><guid>https://seeindie.com/blog/steam-next-fest/</guid><pubDate>Fri, 21 Aug 2026 11:00:00 GMT</pubDate><description>Prepare an indie game for Steam Next Fest. The October example is historical; use current edition deadlines and eligibility for your next entry.</description></item><item><title>Steam capsule art: check whether it reads at thumbnail size</title><link>https://seeindie.com/blog/steam-capsule-art/</link><guid>https://seeindie.com/blog/steam-capsule-art/</guid><pubDate>Thu, 20 Aug 2026 11:00:00 GMT</pubDate><description>A practical readability check for Steam capsule art: representative visuals, a legible name and the distinction between display and upload sizes.</description></item><item><title>Crit Pick, month two: one page per Pal, and the web that ties them together</title><link>https://seeindie.com/blog/crit-pick-month-two/</link><guid>https://seeindie.com/blog/crit-pick-month-two/</guid><pubDate>Tue, 18 Aug 2026 11:00:00 GMT</pubDate><description>A historical Crit Pick build log about page structure and internal links, with the planned mechanisms kept separate from measured results.</description></item><item><title>Why your website isn't showing up on Google</title><link>https://seeindie.com/blog/website-not-showing-up-on-google/</link><guid>https://seeindie.com/blog/website-not-showing-up-on-google/</guid><pubDate>Mon, 17 Aug 2026 10:57:18 GMT</pubDate><description>Not indexed and not ranking look identical and share almost no fixes. How to tell which one you have, in about five minutes.</description></item><item><title>How to grow a Discord server for your game</title><link>https://seeindie.com/blog/grow-a-discord-server/</link><guid>https://seeindie.com/blog/grow-a-discord-server/</guid><pubDate>Thu, 13 Aug 2026 11:00:00 GMT</pubDate><description>Decide whether your indie game needs a Discord server, give players a reason to return and allow time for moderation.</description></item></channel></rss>