
263 pages. What changed?
A reference database, uneven rankings and a site-wide average that raised more questions.
The questionWhich pages moved—and which changes can I actually explain?
Read the notes →I’m building Crit Pick, a gaming magazine and a project I care about. These notes follow what I try, what happens and what I’m still working out.
Published notes, with questions still worth investigating.
Publishing & SEO · A reference database, uneven rankings and a site-wide average that raised more questions.
The questionWhich pages moved—and which changes can I actually explain?
Read the notes →
Social & trends · Three weeks of social posting around a trending game, with views and website visits measured separately.
The questionWhat reached the website, and what can I attribute to the trend?
Read the notes →
Building a publication · The early stages of Crit Pick: a magazine I wanted to make and a project I was learning to run.
The questionWhat did I learn about the work, the audience and the next decision?
Read the notes →The decision, the change and the comparison I wanted to make.
The dates, the source and what was actually measured. Missing data stays missing.
Other possible explanations, the work involved and what the evidence cannot tell me.
Crit Pick helps players discover worthwhile small games. I discover demos, read pitches, make coverage and test content. Those experiences can inform the explanations here.
Magazine views, search traffic and social reach do not prove increased game sales or wishlists. I distinguish what I observed from what might be useful to a developer.
Paid See Indie work never buys Crit Pick coverage or a positive verdict.
Newest first. Earlier posts keep their original publication dates.
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