The showcase · built in public

Ranking a new gaming site from zero, in public

This is the open experiment behind SeeIndie. I'm building a gaming site, critpick.me, from nothing, trying to rank it in a saturated niche, and writing down every decision and result as it happens. The idea SeeIndie keeps arguing is that a well-built site can get found without a budget or a big head start. This is where I test it, in public, with real numbers.

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What this project is

SeeIndie argues that a discoverable website and solid technical SEO are underused in indie marketing. Claims are easy, so instead of just saying it, I'm proving it on a second site built for exactly that: critpick.me, a gaming blog started from scratch and documented here step by step.

The premise
  • Built from zero. New domain, no audience, no backlinks. The same cold start most indie devs face.
  • Real data only. Every number here is measured and sourced. A worked example is labelled as one, never a promise.
  • Revenue-clean. Self-bought games, no affiliates, no ads, no sponsors, no review keys. The results aren't bought.
  • Slow by design. Rankings take months, so early on the value is the method in the open, not the traffic.
Worked example, not a promise: this is one site, one niche, watched over time. What works here is evidence, not a guarantee it lands the same way for you.

The build-in-public posts

Every entry in the Crit Pick case study, newest first.

18 Aug 2026 · projectCrit Pick, month two: one page per Pal, and the web that ties them togetherMonth two of the Crit Pick experiment, minus the numbers: how the site is split into small pages, why the links matter more than the page… 29 Jul 2026 · projectThe Crit Pick SEO case study: the first month of real dataTwo weeks to get crawled, then 18 clicks and ~1,650 impressions. The first real Search Console data from Crit Pick, plus the dos and don'… 24 Jul 2026 · projectThe Guild Wars 3 page, by the numbersWhy the GW3 tracker is shaped the way it is, read as search strategy, not code: what term it chases, how the keyword set was cleaned, and… 22 Jul 2026 · projectHow I built the Guild Wars 2 event timerA live clock for every fixed-schedule event in Tyria, and the calls I made building it, including which SEO advice I took and which I lef… 17 Jul 2026 · projectBuilding a Guild Wars 3 page before the game existsWorking notes on the Guild Wars 3 tracker: why it's shaped the way it is, the SEO/UX tensions I had to settle, and what I still need to fix. 15 Jul 2026 · projectHow I filtered a 300k keyword sweep into one GW2 listA plain account of turning a giant Semrush export into one master GW2 list: what I kept, what I threw out, where I filed it, and why. 12 Jul 2026 · projectSetting up a gaming blog for SEO: structure, tags and tracking before contentThe unglamorous part nobody shows off: structure, tags, branding, tracking and schema, all set up before the first post went live, and th…

The build log

Every decision and every result, in order. Sort by date to read forward from the first post, or catch the latest first.

Common questions

What is Crit Pick?
A gaming site being built from nothing and ranked in public. It exists so the advice on SeeIndie has to survive contact with reality — every claim gets tested on a real site with real numbers.
Why build a separate site instead of just ranking SeeIndie?
Because a site that's already established proves nothing about starting from zero, which is the position every indie dev is actually in. Crit Pick starts with no age, no links and no track record — the hard case, on purpose.
Is the data real, or are you only publishing the good months?
Real, and that includes the flat months. A case study that only reports the wins is marketing, not evidence. The build log records what was done, what it cost, and what actually happened — in order.
When do the build-log posts start?
From 12 July 2026, and they'll be listed on this page as they land. You can read them forward from the first post to follow the build, or start with the latest to see where it stands now.