Isabella’s working notebook

Experiments, shared honestly.

I’m building Crit Pick, a gaming magazine and a project I care about. These notes follow what I try, what happens and what I’m still working out.

Three places to start

The work behind the write-up.

Published notes, with questions still worth investigating.

How to read these experiments

A question, an observation, a limit.

01 / Question

What was I trying to find out?

The decision, the change and the comparison I wanted to make.

02 / Observation

What happened in that window?

The dates, the source and what was actually measured. Missing data stays missing.

03 / Limit

What is still uncertain?

Other possible explanations, the work involved and what the evidence cannot tell me.

The perspective behind the numbers

A publisher’s experience.

Crit Pick helps players discover worthwhile small games. I discover demos, read pitches, make coverage and test content. Those experiences can inform the explanations here.

Magazine views, search traffic and social reach do not prove increased game sales or wishlists. I distinguish what I observed from what might be useful to a developer.

Paid See Indie work never buys Crit Pick coverage or a positive verdict.

The published notebook

Follow the work.

Newest first. Earlier posts keep their original publication dates.

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