How to publish a game on Steam
If your game is nearly done and Steam still feels like a locked door, here's how to publish a game on Steam in plain language, start to finish. The surprise for most first-timers: publishing is the easy part. You pay one fee, fill in some paperwork, build a store page. Getting found — that's the actual job, and it's the part this site is about.
Last updated:
What publishing on Steam actually involves
There's no gatekeeper you have to impress and no application to be accepted. Steam is self-serve: pay the fee, complete the paperwork, upload a build, put together a store page, and Valve reviews it before it goes public. That's it. The barrier isn't getting on Steam — it's getting noticed once you're there, alongside the thousands of other games that did the same checklist.
- One fee, $100 per game. The Steam Direct fee. It's recoupable — Valve pays it back once the game earns $1,000 in revenue.
- Some paperwork. Steamworks onboarding — the legal, tax and bank details so Valve can verify you and pay you. You can sign up as an individual; a sole proprietor is fine.
- A store page. Capsule art, a trailer, at least five screenshots, a short and a long description, at least five tags, plus your system requirements and which operating systems you support. Valve reviews it before it's public.
- A build to upload. A mostly-final build, pushed up with the Steamworks SDK (the tool you upload your build to Steam with). It doesn't have to be finished — you can keep updating it through review.
- The real work: getting found. Wishlists, precise tags, supported languages. None of that is the publishing step — it's the marketing, and it's mostly free.
The order I'd do it in
You don't do this all at once, and the sequence matters — the store page wants to be live long before you launch.
How long it actually takes
The paperwork and the $100 are an afternoon. What you can't rush is the gap between finishing and launching, because Valve reviews your game and enforces a waiting rule.
- Two review checklists. One for the store page, one for the build. Valve's store-page review typically runs 3 to 5 business days, and they suggest submitting it at least 7 days before you want it live.
- A build to review. You upload a mostly-final build to the default branch. It doesn't have to be the finished game, and you can keep updating it during and after review.
- The two-week rule. Once approved, your store page has to sit as a public Coming Soon page for at least two weeks before you can release. Which is exactly why you go live early — those two weeks are two weeks of collecting wishlists.
So a realistic first-timer timeline isn't "pay and launch". It's: set up, build the page, submit for review, go live as Coming Soon, collect wishlists for a couple of weeks at minimum, then hit release when you're ready.
Common questions
How much does it cost to publish a game on Steam?
Do I need a company to publish on Steam?
How much does Steam take from each sale?
How long does it take to get a game onto Steam?
Does Steam market my game for me?
What actually gets a game found on Steam?
The Steam guides
Every Steam guide here, newest first. New ones show up automatically as I write them.