marketing
Your game press kit: what a journalist actually opens
Journalists get 250 emails a day and delete on the subject line. What they actually open, what nobody has ever measured, and why presskit() is dead.
marketing
Journalists get 250 emails a day and delete on the subject line. What they actually open, what nobody has ever measured, and why presskit() is dead.
steam
October 2026 runs 19-26 October, registration closes 31 August. The one-Fest rule, how visibility inside the Fest works, and the numbers nobody quotes.
steam
Steam shows your capsule at ~231px in a crowded row, not full size. The shrink-test for what reads at thumbnail size, plus Valve's capsule rules.
build-log
Month two of the Crit Pick experiment, minus the numbers: how the site is split into small pages, why the links matter more than the pages, and the bet I'm making that the next post grades.
SEO
Not indexed and not ranking look identical and share almost no fixes. How to tell which one you have, in about five minutes.
social
Your game Discord isn't a discovery channel — it's how the players you already have become the ones who tell their friends. Here's how to grow it.
social
For an indie, social media isn't a growth engine — it won't rank your game or make your wishlists. But it's where a small community forms and where AI answers now quote from. Here's the honest scope.
SEO
Trackers spiked on 1 August and the forums called it an update. Google did not. Every confirmed 2026 core update, three things "Google says" that it does not, and how I proved my own 28 July collapse was arithmetic.
steam
Your Steam tags aren't decoration — they decide which browse pages, recommendations and "More Like This" sections show your game. How to pick and order them.
steam
Your Steam store page doesn't rank — it converts. What every section is for, in Valve's own order, and the two fields that actually feed Steam discovery.
SEO
ChatGPT cites different sources depending on how hard it thinks: Semrush found only 25.6% overlap between reasoning modes on identical prompts, and Reddit's share of citations halves. Here's what that means for getting your game described correctly — and what's actually worth doing.
project
Two weeks to get crawled, then 18 clicks and ~1,650 impressions. The first real Search Console data from Crit Pick, plus the dos and don'ts behind the build.