Keeping the people who already found you
Everything else on this site is about being found. This part is about what happens next. A community is not an audience you broadcast to — it is a small number of people who answer back, and it is the only marketing asset that gets more valuable the longer you resist chasing the growth chart.
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Why this is not the social media page
They get lumped together constantly, and it makes the advice for both useless. Social media distributes you to strangers: an algorithm decides who sees you, and reach is the metric. A community does the opposite job. Nobody discovers your game through your Discord — they arrive already knowing who you are, and what matters is whether they stay.
- Different funnel stage. Social is the top, community is the bottom. Measuring one with the other’s numbers is how people conclude that both are failing.
- Small is the point. Fifty people who talk to each other beat five thousand followers who never met. Density beats size here, which is true almost nowhere else in marketing.
- It is the slowest one. A community cannot be launched in a week and cannot be bought. It is the piece that most rewards starting early and least rewards panicking.
- It survives platform collapse. People who know each other move together. Followers do not.
The community posts
This cluster starts with Discord, which is where most indie communities end up whether or not that was the plan. The first post lands on 13 August and will appear here the day it publishes.