Social media for game developers, honestly
Social is the piece indies are told to do first, and it is the one that pays back the least in traffic. That does not make it useless — it makes it useful for something other than what most advice claims. This is what it is actually for, and how much of your week it deserves.
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What social actually does for a game
If you measure social the way you measure a website — clicks in, wishlists out — it looks like a waste of time for almost every indie. That is the wrong instrument. Social earns its place in two ways that a traffic report will never show you.
- It is not a traffic motor. For a small studio, posting will not fill your store page. Anyone promising otherwise is selling a course.
- It is where answers get quoted from. When someone asks a model about games like yours, it pulls from places where people discuss them — which is increasingly not a blog.
- It is where a small community starts. Not the reach, the replies. Fifty people who answer you are worth more than five thousand who scrolled past.
- The platform is not the point. Pick the one you will still be posting on in six months. Consistency beats the algorithm you picked.
The social posts
This cluster is being written now. The pillar lands on 11 August and will appear here the day it publishes. The Discord guide sits on the community page instead — that is a different job, for the reasons in the questions below.