Most games don't fail.
They just never get found.
You can build something great and still watch it vanish because nobody knew it was there. SeeIndie is about the other half of the job: being findable. No agency budget, no growth hacks. Just practical things that actually move discovery, tested in the open.
Last updated:
A Steam page is the floor, not the ceiling.
Discovery isn't one thing. Your Steam page, your social presence, and your own website each pull players in a different way. Most advice stops at the first two, the ones that need constant feeding. The website, the one you own and that keeps working while you sleep, is the piece most indies skip. SeeIndie covers all three, and goes deepest on the one everyone forgets.
Where games get found
Start with wherever you're weakest.
Latest posts
New guides and case-study updates, newest first.
A dev who does SEO for a living
SEO pays my bills, mostly in finance, which is about as cut-throat as search gets. I've also got a game dev degree and studio experience on console projects. The console, unfortunately, never released. SeeIndie is me pointing one skill at the other, out loud, so you can copy what works and skip what doesn't. :)
The short version, every other week
One practical discovery tip, plus what I'm currently testing on the case-study site. No fluff, easy unsubscribe.
Subscribe →