
What eight weeks of Crit Pick data actually show
An early Crit Pick checkpoint: cumulative search figures, uneven page results and the conclusions those observations cannot support.
Practical explanations and useful tools for game developers, alongside honest notes from my own projects.
Newest first. Each piece is labelled as a guide, tool article or experiment.

An early Crit Pick checkpoint: cumulative search figures, uneven page results and the conclusions those observations cannot support.

Check what someone finds when searching for your game or studio, and make sure the correct project is easy to identify.

A practical game press kit: clear facts, accessible assets, current links and contact details, without promising coverage or sales.

Prepare an indie game for Steam Next Fest. The October example is historical; use current edition deadlines and eligibility for your next entry.

A practical readability check for Steam capsule art: representative visuals, a legible name and the distinction between display and upload sizes.

A historical Crit Pick build log about page structure and internal links, with the planned mechanisms kept separate from measured results.

Not indexed and not ranking look identical and share almost no fixes. How to tell which one you have, in about five minutes.

Decide whether your indie game needs a Discord server, give players a reason to return and allow time for moderation.

Choose social by the players, the material and the time you have. Separate attention, visits and wishlists without a mandatory posting routine.

A historical August search investigation, corrected to distinguish observations, aggregate averages and unresolved causes.

Describe your game accurately with Steam tags. Understand matching and relevance without treating metadata as guaranteed exposure.

Help players understand your game on Steam: representative gameplay, clear copy and accurate metadata, with visibility and visits kept distinct.
The archive also keeps useful work beyond game marketing. Experiments on Crit Pick describe a publisher’s experience; traffic and views do not prove game sales or wishlists.