Steam
When should you make your Steam page?
The usual answer is “as early as possible”, and it's only half right. Behind your release date sits a chain of Valve's own deadlines — and two things you can't take back once the page is up.
SEO and marketing since 2018, with a background in game development and management. Practical explanations, tools and honest experiments for indie developers.
Steam
The usual answer is “as early as possible”, and it's only half right. Behind your release date sits a chain of Valve's own deadlines — and two things you can't take back once the page is up.
Project
Historical Crit Pick observations: platform views, attributed visits and search changes, with the limits of each measurement explained.
Steam
Steam event planning for indie developers. The 2026 calendar is historical; check edition-specific deadlines and your own app eligibility.
Steam
I don't start with an opinion, I start with a list. The checks I go through on a Steam page, in the order I go through them, and the three judgement calls no checklist can make.
SEO
What indie developers can measure in Search Console, how Google reports AI search traffic, and where attribution and visibility claims stop.
Project
What happened after a large publishing sprint on Crit Pick, with the sample limits, reporting windows and unresolved explanations made clear.
Steam
A Playtest is for data. A demo is for wishlists. What a Steam Playtest actually is, the two switches that catch people out, and when release override keys are the better route.
Devlog
Seven documented places a Steam update appears, five front-page rounds per game for its entire life, and the honest answer on wishlists.
Tools
Four historical keyword-tool comparisons: matching outputs, changed difficulty scores and the limits of applying the results to an indie game.
Tools
Historical Semrush test observations and optional toolkit costs, with a practical question: does your studio need a paid SEO suite at all?
Tools
Should you buy Ubersuggest? Tested against Semrush over 125 keywords, checked on a site with no audience, with the part of the lifetime plan the pricing page buries. Three verdicts, one per experience level.
Marketing
Making the game is fine. Posting about it is not. What the research says the cringe is actually detecting, and the three things I am not going to tell you.
Build Log
An early Crit Pick checkpoint: cumulative search figures, uneven page results and the conclusions those observations cannot support.
SEO
Check what someone finds when searching for your game or studio, and make sure the correct project is easy to identify.
Marketing
A practical game press kit: clear facts, accessible assets, current links and contact details, without promising coverage or sales.
Steam
Prepare an indie game for Steam Next Fest. The October example is historical; use current edition deadlines and eligibility for your next entry.
Steam
A practical readability check for Steam capsule art: representative visuals, a legible name and the distinction between display and upload sizes.
Build Log
A historical Crit Pick build log about page structure and internal links, with the planned mechanisms kept separate from measured results.
SEO
Not indexed and not ranking look identical and share almost no fixes. How to tell which one you have, in about five minutes.
Social
Decide whether your indie game needs a Discord server, give players a reason to return and allow time for moderation.
Social
Choose social by the players, the material and the time you have. Separate attention, visits and wishlists without a mandatory posting routine.
SEO
A historical August search investigation, corrected to distinguish observations, aggregate averages and unresolved causes.
Steam
Describe your game accurately with Steam tags. Understand matching and relevance without treating metadata as guaranteed exposure.
Steam
Help players understand your game on Steam: representative gameplay, clear copy and accurate metadata, with visibility and visits kept distinct.
SEO
ChatGPT cites different sources depending on how hard it thinks: Semrush found only 25.6% overlap between reasoning modes on identical prompts, and Reddit's share of citations halves. Here's what that means for getting your game described correctly — and what's actually worth doing.
Project
The first historical Crit Pick search baseline: an early publisher case, not a measured promise of indie game sales or wishlists.
SEO
What the proposed llms.txt format does, how it differs from crawler preferences and access control, and why a fetch is not a citation.
Project
A historical keyword-planning snapshot from Crit Pick, separating reported tool values from assumptions about demand and competition.
Project
How a player-facing event timer was built on Crit Pick, with product decisions separated from assumptions about SEO results.
SEO
Make essential game information available as readable text alongside screenshots and trailers, while respecting differences between crawlers.
Project
A historical Crit Pick build log about writing a useful game page when confirmed information is limited.
Project
A historical keyword filtering example: remove ambiguous terms, record the rules and distinguish a selected list from a search-performance result.
SEO
Separate AI mentions, attributed visits and game outcomes. Check descriptions and evidence without treating a citation score as sales.
Project
A historical publisher build log on structure and tracking. Useful ideas for a game website, without a requirement to build a large blog.
Marketing
Choose tools for one practical indie marketing task at a time. Free options, optional scheduling and historical prices with current provider links.
Basics
A manageable indie game marketing plan: the right players, a clear game page, one useful next action and a realistic way to observe the result.