Project
Crit Pick, three weeks of social: 453,000 views, 71 visits
Three weeks of daily social posting: 453,000 views, 71 website visits. Then Google moved in week three. Crit Pick data through 30 September.
Project
Three weeks of daily social posting: 453,000 views, 71 website visits. Then Google moved in week three. Crit Pick data through 30 September.
Project
263 pages in ten days, then average position 18.6 to 32.3. The numbers, the two readings I got wrong, and what Google's docs actually say.
Build Log
Eight weeks of real Search Console data from the Crit Pick experiment. What internal linking did, why a tool page flopped while a guide compounded, and an honest verdict so far.
Build Log
Month two of the Crit Pick experiment, minus the numbers: how the site is split into small pages, why the links matter more than the pages, and the bet I'm making that the next post grades.
Project
Two weeks to get crawled, then 18 clicks and ~1,650 impressions. The first real Search Console data from Crit Pick, plus the dos and don'ts behind the build.
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Why the GW3 tracker is shaped the way it is, read as search strategy, not code: what term it chases, how the keyword set was cleaned, and why "no leaks" is the part that actually wins.
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A live clock for every fixed-schedule event in Tyria, and the calls I made building it, including which SEO advice I took and which I left on the floor.
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Working notes on the Guild Wars 3 tracker: why it's shaped the way it is, the SEO/UX tensions I had to settle, and what I still need to fix.
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A plain account of turning a giant Semrush export into one master GW2 list: what I kept, what I threw out, where I filed it, and why.
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The unglamorous part nobody shows off: structure, tags, branding, tracking and schema, all set up before the first post went live, and the reasoning behind each call.